Stories
Pick tonight's story.
Every one is free and written for one narrator doing all the voices: mysteries where you name the culprit, adventures with dice, and stories where you choose the path.
New, and being tested. 20 of these are fresh and still being tested. Try one and tell us how it worked for you: your assistant asks at the end, or write to contact@plotspeaks.com.
Mysteries
Someone is dead, or something is missing, and one of the people in front of you did it. Ask questions, then accuse.
Family mysteries aren't offered in ChatGPT (its rules on content for under-13s); play them in Claude, or by paste.
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30 min

Dead Air
Written by Volocent Labs
On a stormy November night at a small community radio station, host Dorian Vale goes silent on air and is found dead at his desk. Floodwater keeps the police forty minutes away, so you, the building's night guard, question everyone upstairs.
Murder mystery30 min1–4 playersPG-13
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20 min

The Empty Glass Case
Written by Volocent Labs
At the Willowmere Library's Friday night sleepover, its oldest treasure, a first copy of The Clockwork Fox, vanishes the night before its big day. Nobody is hurt and the doors are locked, so before lights out you ask everyone what they saw.
Family mystery20 min1–4 playersG
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20 min

The Fizzless Volcano
Written by Volocent Labs
On science fair day at Cedar Run Elementary, Maya's prize-winning volcano goes glug instead of whoosh, because someone has swapped her baking soda for flour. Nobody is hurt, and before judging at two you ask around the gym to find out who did it.
Family mystery20 min1–4 playersG
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35 min

Last Call at the Blue Lantern
Written by Volocent Labs
Port Calder, 1947: rain hammers the waterfront, and after closing a jazz club owner is found dead in his office. He hired you that afternoon because he feared for his life; with the police an hour off, you question everyone in the club.
Dark murder mystery35 min1–4 playersPG-13
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30 min

The Last Ferry
Written by Volocent Labs
On the last car ferry of a foggy November night, a quiet passenger is found dead in the lounge halfway across the estuary. The captain will not turn back, so you question everyone aboard before the boat docks and the police meet it.
Murder mystery30 min1–4 playersPG-13
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35 min

The Last Séance
Written by Volocent Labs
In fog-bound London in 1893, grieving tea importer Ezra Coldwell dies in his chair in the dark at a fashionable medium's séance. His daughter brought you to expose the medium; with the constable an hour off, you question the household and the other sitters.
Dark murder mystery35 min1–4 playersPG-13
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30 min

The Last Toast
Written by Volocent Labs
On a snowy January night at Harrow House, retired judge Marguerite Okafor is found dead in her study during her own retirement dinner. The roads are iced, the sheriff is forty minutes away, and you question everyone in the house.
Murder mystery30 min1–4 playersPG-13
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20 min

The Missing Blue Ribbon
Written by Volocent Labs
At the Maple Hollow Fair on a sunny Saturday, the prize ribbon for the pie contest vanishes an hour before the judging. Nobody is hurt, and as the junior fair helper you ask around the fairground to find out who took it.
Family mystery20 min1–4 playersG
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30 min

The Orchard Wedding
Written by Volocent Labs
At a rainy October wedding in a hillside cider barn, the bride's uncle, Harlan Tamsworth, dies during the reception. The creek has flooded the only lane out, the police are an hour away, and the bride asks you to find out who killed him.
Murder mystery30 min1–4 playersPG-13
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35 min

Sheaf Night
Written by Volocent Labs
On a foggy September night in a moorland village, this year's Crown-bearer is found dead in the threshing barn during a harvest custom no outsider may watch. The constable, cut off in the valley, asks you, the visiting writer, to find out who was where.
Dark murder mystery35 min1–4 playersPG-13
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60 min

The Silent Hour
Written by Volocent Labs
In January 1928 an avalanche cuts off an Alpine tuberculosis sanatorium, and in the small hours its senior physician is found dead. You were a police inspector before you were a patient, and with road and telephone gone, you question the staff and patients.
Dark murder mystery60 min · 2 chapters1–4 playersPG-13
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50 min

The Weigh-In
Written by Volocent Labs
On derby day at frozen Ember Lake, Arvid Lund, weighmaster for thirty-one years, is found dead in his fish house out on the ice. The sheriff is stuck on the highway, so you, the off-duty deputy, search the ice and question the town.
Murder mystery50 min · 2 chapters1–4 playersPG-13
Adventures
Swords, spells and dice rolls. Make choices as a party and see where the road goes.
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35 min

The Heartstone of Pellmarrow
Written by Volocent Labs
For a hundred years the Heartstone has kept Pellmarrow's apple trees from failing, and three nights ago something carried it off into the Thornwood. The alderwoman sends your party down a path untrodden in living memory, past the thorn gate, to bring it home.
Fantasy adventure35 min1–4 playersPG
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60 min

The Keeper's Bell
Written by Volocent Labs
Every midnight a bell rings under the hill above Brackenhold, where no bell has hung for a hundred years, and sheep are going missing. The reeve pays your party to go beneath the chapel ruin, where a goblin was seen running, and stop it.
Fantasy adventure60 min · 2 chapters1–4 playersPG
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35 min

The Toll at Greyfall Bridge
Written by Volocent Labs
First snow is falling on the mountain village of Highcombe, and a trader must get three wagons over the pass before winter closes it. He hires your party to guard them to Fallowbeck, past the troll who keeps the bridge and charges a toll.
Fantasy adventure35 min1–4 playersPG
Choose your path
Every choice changes the story, and the story remembers what you did.
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20 minBeing tested

After Hours at Hollin's
Written by Volocent Labs
You dozed off in the back room of an old clockmaker's shop, and she has locked up and gone home. Every door in the shop is one of her puzzle locks, and at midnight the night bolts drop until morning.
Branching20 min1–4 playersPG
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20 minBeing tested

Bottom of the Blue
Written by Volocent Labs
The little research submarine Pelican has settled on the sea floor after a power flicker, and her safety computer has sealed every hatch behind a puzzle. You're the only one aboard, and the way up starts in the lab.
Branching20 min1–4 playersPG
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20 minBeing tested

Bramblewick's Study
Written by Volocent Labs
It's your first day as apprentice to the wizard Bramblewick, and he has popped out for tea and cake, leaving you locked in his study as a test. A chatty teapot, a counting owl and a talking door knocker all have riddles for you.
Branching20 min1–4 playersG
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5 minBeing tested

The Cloud Farm
Written by Volocent Labs
At the edge of the sky sits a quiet farm where clouds are grown in tidy rows. Tonight the farmer needs a helper to tuck them in, and you get to decide how.
Branching5 min1–3 playersG
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20 minBeing tested

Día de mercado
Written by Volocent Labs
Spanish practice for beginners: it's Saturday morning in a small Spanish town, and you have a basket, twenty euros and a picnic by the river at two. Shop the market stalls in simple Spanish, and see who you meet.
Branching20 min1–3 playersG
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20 minBeing tested

El último tren
Written by Volocent Labs
Spanish practice for beginners: you reach the little station of Monteluna five minutes after the last train home has gone. With fifty euros and a sandwich, find a bed for the night in simple Spanish.
Branching20 min1–3 playersG
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5 minBeing tested

Ember and the Cozy Spot
Written by Volocent Labs
A small dragon named Ember is very tired but cannot find a comfortable place to sleep. The cave is too bare, the rock too bumpy, and she hopes you will help her look.
Branching5 min1–3 playersG
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5 minBeing tested

The Lantern Forest
Written by Volocent Labs
Evening has settled over the forest, and the path home is hard to see. Then tiny lights wake among the leaves, and fireflies begin to guide you.
Branching5 min1–3 playersG
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25 minBeing tested

The Last Lamp
Written by Volocent Labs
It's your last night as keeper of Black Mare Rock before the light goes automatic at dawn. The lamp has stopped turning, the radio crackles with a voice nobody should be using, and your memory of the keeper before you no longer quite fits.
Branching25 min1–4 playersPG-13
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30 minBeing tested

The Lighthouse Fire
Written by Volocent Labs
A fire gutted the keeper's cottage on a Cornish tidal island, and the keeper, months from losing her light, stands trial for arson. You are her defence counsel, with five witnesses, one question each, and a jury to turn.
Branching30 min1–4 playersPG-13
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25 minBeing tested

The Long Wake
Written by Volocent Labs
On the generation ship Meridian, thirty-one years from landfall, the ship's mind wakes you from cold sleep, alone. Something out ahead is calling the ship by name, and you must decide whom to wake and what to trust.
Branching25 min1–4 playersPG
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30 minBeing tested

The Marlowe Job
Written by Volocent Labs
In the river city of Port Averly, an old friend spreads a floor plan across your kitchen table: a silver clockwork bird at the Marlowe Museum, on the night of its gala. You plan the job, then the night tests every choice.
Branching30 min1–4 playersPG-13
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5 minBeing tested

The Moonlight Boat
Written by Volocent Labs
A little boat made of moonlight rests at the edge of your garden, shining softly and waiting just for you. Tonight it will sail the quiet night sky, and you decide where it goes.
Branching5 min1–3 playersG
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5 minBeing tested

Snow Owl and the Dreams
Written by Volocent Labs
Snow falls softly over the sleeping town, and a great white owl lands on your windowsill. She is carrying a basket of tiny glowing dreams, and she has room for one helper.
Branching5 min1–3 playersG
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30 minBeing tested

The Stolen Will
Written by Volocent Labs
In a small English village, a rich widow's newest will has vanished, and her carer of twelve years is on trial for burning it. You are her defence counsel, with five witnesses, one question each, and a jury to convince.
Branching30 min1–4 playersPG
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20 minBeing tested

Summer of the Bell
Written by Volocent Labs
You're spending the summer with Aunt Rosie in a little lake town, and on your very first night an old bell rings somewhere out on the dark water. Nobody has heard it ring in years, and you mean to find out why.
Branching20 min1–4 playersG
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5 minBeing tested

The Teacup Sea
Written by Volocent Labs
On the kitchen table, a teacup holds a whole tiny sea, with ripples for waves and steam for sky. A very polite fish has invited you aboard.
Branching5 min1–3 playersG
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10 minBeing tested

Would You Rather: The Friendly Island
Written by Volocent Labs
Your little boat bumps onto a warm, sandy island where a parrot in a tiny hat welcomes you. Every choice on this island is a would-you-rather, and by the end it will have drawn a picture of you.
Branching10 min1–4 playersG
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10 minBeing tested

Would You Rather: The Sticky Lever
Written by Volocent Labs
In your attic sits a humming time machine with a lever that is sticky with old jam. Every stop it makes is a would-you-rather, and by the end your choices will have drawn a picture of you.
Branching10 min1–4 playersG
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25 minBeing tested

The Wrong Vault
Written by Volocent Labs
On the night of a one-night jewellery exhibition at a small-town bank, you are the inside person who promised to open the back door at midnight. Then the jewels go into the wrong vault, and every choice tests who you're loyal to.
Branching25 min1–4 playersPG-13