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Stories

Pick tonight's story.

Every one is free and written for one narrator doing all the voices: mysteries where you name the culprit, adventures with dice, and stories where you choose the path.

New, and being tested. 20 of these are fresh and still being tested. Try one and tell us how it worked for you: your assistant asks at the end, or write to contact@plotspeaks.com.

Mysteries

Someone is dead, or something is missing, and one of the people in front of you did it. Ask questions, then accuse.

Family mysteries aren't offered in ChatGPT (its rules on content for under-13s); play them in Claude, or by paste.

  • 30 min

    Dead Air

    Written by Volocent Labs

    On a stormy November night at a small community radio station, host Dorian Vale goes silent on air and is found dead at his desk. Floodwater keeps the police forty minutes away, so you, the building's night guard, question everyone upstairs.

    Murder mystery30 min1–4 playersPG-13

  • 20 min

    The Empty Glass Case

    Written by Volocent Labs

    At the Willowmere Library's Friday night sleepover, its oldest treasure, a first copy of The Clockwork Fox, vanishes the night before its big day. Nobody is hurt and the doors are locked, so before lights out you ask everyone what they saw.

    Family mystery20 min1–4 playersG

  • 20 min

    The Fizzless Volcano

    Written by Volocent Labs

    On science fair day at Cedar Run Elementary, Maya's prize-winning volcano goes glug instead of whoosh, because someone has swapped her baking soda for flour. Nobody is hurt, and before judging at two you ask around the gym to find out who did it.

    Family mystery20 min1–4 playersG

  • 35 min

    Last Call at the Blue Lantern

    Written by Volocent Labs

    Port Calder, 1947: rain hammers the waterfront, and after closing a jazz club owner is found dead in his office. He hired you that afternoon because he feared for his life; with the police an hour off, you question everyone in the club.

    Dark murder mystery35 min1–4 playersPG-13

  • 30 min

    The Last Ferry

    Written by Volocent Labs

    On the last car ferry of a foggy November night, a quiet passenger is found dead in the lounge halfway across the estuary. The captain will not turn back, so you question everyone aboard before the boat docks and the police meet it.

    Murder mystery30 min1–4 playersPG-13

  • 35 min

    The Last Séance

    Written by Volocent Labs

    In fog-bound London in 1893, grieving tea importer Ezra Coldwell dies in his chair in the dark at a fashionable medium's séance. His daughter brought you to expose the medium; with the constable an hour off, you question the household and the other sitters.

    Dark murder mystery35 min1–4 playersPG-13

  • 30 min

    The Last Toast

    Written by Volocent Labs

    On a snowy January night at Harrow House, retired judge Marguerite Okafor is found dead in her study during her own retirement dinner. The roads are iced, the sheriff is forty minutes away, and you question everyone in the house.

    Murder mystery30 min1–4 playersPG-13

  • 20 min

    The Missing Blue Ribbon

    Written by Volocent Labs

    At the Maple Hollow Fair on a sunny Saturday, the prize ribbon for the pie contest vanishes an hour before the judging. Nobody is hurt, and as the junior fair helper you ask around the fairground to find out who took it.

    Family mystery20 min1–4 playersG

  • 30 min

    The Orchard Wedding

    Written by Volocent Labs

    At a rainy October wedding in a hillside cider barn, the bride's uncle, Harlan Tamsworth, dies during the reception. The creek has flooded the only lane out, the police are an hour away, and the bride asks you to find out who killed him.

    Murder mystery30 min1–4 playersPG-13

  • 35 min

    Sheaf Night

    Written by Volocent Labs

    On a foggy September night in a moorland village, this year's Crown-bearer is found dead in the threshing barn during a harvest custom no outsider may watch. The constable, cut off in the valley, asks you, the visiting writer, to find out who was where.

    Dark murder mystery35 min1–4 playersPG-13

  • 60 min

    The Silent Hour

    Written by Volocent Labs

    In January 1928 an avalanche cuts off an Alpine tuberculosis sanatorium, and in the small hours its senior physician is found dead. You were a police inspector before you were a patient, and with road and telephone gone, you question the staff and patients.

    Dark murder mystery60 min · 2 chapters1–4 playersPG-13

  • 50 min

    The Weigh-In

    Written by Volocent Labs

    On derby day at frozen Ember Lake, Arvid Lund, weighmaster for thirty-one years, is found dead in his fish house out on the ice. The sheriff is stuck on the highway, so you, the off-duty deputy, search the ice and question the town.

    Murder mystery50 min · 2 chapters1–4 playersPG-13

Adventures

Swords, spells and dice rolls. Make choices as a party and see where the road goes.

  • 35 min

    The Heartstone of Pellmarrow

    Written by Volocent Labs

    For a hundred years the Heartstone has kept Pellmarrow's apple trees from failing, and three nights ago something carried it off into the Thornwood. The alderwoman sends your party down a path untrodden in living memory, past the thorn gate, to bring it home.

    Fantasy adventure35 min1–4 playersPG

  • 60 min

    The Keeper's Bell

    Written by Volocent Labs

    Every midnight a bell rings under the hill above Brackenhold, where no bell has hung for a hundred years, and sheep are going missing. The reeve pays your party to go beneath the chapel ruin, where a goblin was seen running, and stop it.

    Fantasy adventure60 min · 2 chapters1–4 playersPG

  • 35 min

    The Toll at Greyfall Bridge

    Written by Volocent Labs

    First snow is falling on the mountain village of Highcombe, and a trader must get three wagons over the pass before winter closes it. He hires your party to guard them to Fallowbeck, past the troll who keeps the bridge and charges a toll.

    Fantasy adventure35 min1–4 playersPG

Choose your path

Every choice changes the story, and the story remembers what you did.

  • 20 minBeing tested

    After Hours at Hollin's

    Written by Volocent Labs

    You dozed off in the back room of an old clockmaker's shop, and she has locked up and gone home. Every door in the shop is one of her puzzle locks, and at midnight the night bolts drop until morning.

    Branching20 min1–4 playersPG

  • 20 minBeing tested

    Bottom of the Blue

    Written by Volocent Labs

    The little research submarine Pelican has settled on the sea floor after a power flicker, and her safety computer has sealed every hatch behind a puzzle. You're the only one aboard, and the way up starts in the lab.

    Branching20 min1–4 playersPG

  • 20 minBeing tested

    Bramblewick's Study

    Written by Volocent Labs

    It's your first day as apprentice to the wizard Bramblewick, and he has popped out for tea and cake, leaving you locked in his study as a test. A chatty teapot, a counting owl and a talking door knocker all have riddles for you.

    Branching20 min1–4 playersG

  • 5 minBeing tested

    The Cloud Farm

    Written by Volocent Labs

    At the edge of the sky sits a quiet farm where clouds are grown in tidy rows. Tonight the farmer needs a helper to tuck them in, and you get to decide how.

    Branching5 min1–3 playersG

  • 20 minBeing tested

    Día de mercado

    Written by Volocent Labs

    Spanish practice for beginners: it's Saturday morning in a small Spanish town, and you have a basket, twenty euros and a picnic by the river at two. Shop the market stalls in simple Spanish, and see who you meet.

    Branching20 min1–3 playersG

  • 20 minBeing tested

    El último tren

    Written by Volocent Labs

    Spanish practice for beginners: you reach the little station of Monteluna five minutes after the last train home has gone. With fifty euros and a sandwich, find a bed for the night in simple Spanish.

    Branching20 min1–3 playersG

  • 5 minBeing tested

    Ember and the Cozy Spot

    Written by Volocent Labs

    A small dragon named Ember is very tired but cannot find a comfortable place to sleep. The cave is too bare, the rock too bumpy, and she hopes you will help her look.

    Branching5 min1–3 playersG

  • 5 minBeing tested

    The Lantern Forest

    Written by Volocent Labs

    Evening has settled over the forest, and the path home is hard to see. Then tiny lights wake among the leaves, and fireflies begin to guide you.

    Branching5 min1–3 playersG

  • 25 minBeing tested

    The Last Lamp

    Written by Volocent Labs

    It's your last night as keeper of Black Mare Rock before the light goes automatic at dawn. The lamp has stopped turning, the radio crackles with a voice nobody should be using, and your memory of the keeper before you no longer quite fits.

    Branching25 min1–4 playersPG-13

  • 30 minBeing tested

    The Lighthouse Fire

    Written by Volocent Labs

    A fire gutted the keeper's cottage on a Cornish tidal island, and the keeper, months from losing her light, stands trial for arson. You are her defence counsel, with five witnesses, one question each, and a jury to turn.

    Branching30 min1–4 playersPG-13

  • 25 minBeing tested

    The Long Wake

    Written by Volocent Labs

    On the generation ship Meridian, thirty-one years from landfall, the ship's mind wakes you from cold sleep, alone. Something out ahead is calling the ship by name, and you must decide whom to wake and what to trust.

    Branching25 min1–4 playersPG

  • 30 minBeing tested

    The Marlowe Job

    Written by Volocent Labs

    In the river city of Port Averly, an old friend spreads a floor plan across your kitchen table: a silver clockwork bird at the Marlowe Museum, on the night of its gala. You plan the job, then the night tests every choice.

    Branching30 min1–4 playersPG-13

  • 5 minBeing tested

    The Moonlight Boat

    Written by Volocent Labs

    A little boat made of moonlight rests at the edge of your garden, shining softly and waiting just for you. Tonight it will sail the quiet night sky, and you decide where it goes.

    Branching5 min1–3 playersG

  • 5 minBeing tested

    Snow Owl and the Dreams

    Written by Volocent Labs

    Snow falls softly over the sleeping town, and a great white owl lands on your windowsill. She is carrying a basket of tiny glowing dreams, and she has room for one helper.

    Branching5 min1–3 playersG

  • 30 minBeing tested

    The Stolen Will

    Written by Volocent Labs

    In a small English village, a rich widow's newest will has vanished, and her carer of twelve years is on trial for burning it. You are her defence counsel, with five witnesses, one question each, and a jury to convince.

    Branching30 min1–4 playersPG

  • 20 minBeing tested

    Summer of the Bell

    Written by Volocent Labs

    You're spending the summer with Aunt Rosie in a little lake town, and on your very first night an old bell rings somewhere out on the dark water. Nobody has heard it ring in years, and you mean to find out why.

    Branching20 min1–4 playersG

  • 5 minBeing tested

    The Teacup Sea

    Written by Volocent Labs

    On the kitchen table, a teacup holds a whole tiny sea, with ripples for waves and steam for sky. A very polite fish has invited you aboard.

    Branching5 min1–3 playersG

  • 10 minBeing tested

    Would You Rather: The Friendly Island

    Written by Volocent Labs

    Your little boat bumps onto a warm, sandy island where a parrot in a tiny hat welcomes you. Every choice on this island is a would-you-rather, and by the end it will have drawn a picture of you.

    Branching10 min1–4 playersG

  • 10 minBeing tested

    Would You Rather: The Sticky Lever

    Written by Volocent Labs

    In your attic sits a humming time machine with a lever that is sticky with old jam. Every stop it makes is a would-you-rather, and by the end your choices will have drawn a picture of you.

    Branching10 min1–4 playersG

  • 25 minBeing tested

    The Wrong Vault

    Written by Volocent Labs

    On the night of a one-night jewellery exhibition at a small-town bank, you are the inside person who promised to open the back door at midnight. Then the jewels go into the wrong vault, and every choice tests who you're loyal to.

    Branching25 min1–4 playersPG-13

Connect to Claude Recommended · works by voice

One tap. Check the name says Plot Speaks, tap Add, then sign in with Google and tap Allow. Signing in keeps your saved progress in stories and games.

Connect to Claude

or copy the address

https://account-dev.plotspeaks.com/mcp

  • Rather not sign in? Connect without an account. Everything plays, but nothing is saved between chats.
  • On a phone, open the link in your browser. Once it's added, Plot Speaks appears in the Claude app and works in voice mode.
  • In a new chat, tap + → Connectors and make sure Plot Speaks is on.
  • Free plan: one custom connector is included, and Plot Speaks can be it. On Team or Enterprise, your admin adds it first.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Claude button instead. Remembered on this device only.

Full details on the Connect page

Use with ChatGPT Free and Plus: paste

Today, custom connectors in ChatGPT need a Business, Enterprise or Edu plan. On Free and Plus, paste the story instead: it plays start to finish by voice.

On Free or Plus

  1. Pick a story and tap Copy the story on its page.
  2. Start a new chat and paste it as the first message. Don't attach it as a file.
  3. Tap the voice button and say “Plot Speaks, start the story.”
  4. Give the story's passenger page (every story page links one) to a passenger. It holds the answer key, so they read out the verdict when the narrator asks.

On Business, Enterprise or Edu

On the web: Plugins → + → Add custom MCP server, paste the address and choose no authentication.

https://dev.plotspeaks.com/mcp

  • A ChatGPT app listing is planned, so Free and Plus can connect too. No date yet.
  • The family mysteries aren't offered in ChatGPT (its rules on content for under-13s). Play them in Claude, or by paste.

Then say“Open Plot Speaks.”With the connector. Pasted a story? Say “Plot Speaks, start the story.”

This page and every story page will then show an Open in ChatGPT button instead. Remembered on this device only.

Full details on the Connect page

Works with Gemini US, 18+, personal accounts

For people in the US, 18 or older, on a personal Google account with Keep Activity on. Not on work or school accounts.

  1. Add it on the web: in your phone's browser, go to gemini.google.com → Menu → Settings → Connected Apps (it may sit under Personal Intelligence).
  2. Choose Add a custom app, paste the address, tap Next and follow the prompts.
  3. It then works in the Gemini app too.
https://dev.plotspeaks.com/mcp

  • We haven't tested voice (Gemini Live) with Plot Speaks yet.

Then say“@Plot Speaks open.”Or name a story: “@Plot Speaks start The Last Toast.”

This page and every story page will then show an Open in Gemini button instead. Remembered on this device only.

Full details on the Connect page

Other assistants Vibe, Perplexity, Grok

These can add Plot Speaks by its address too. We've tested voice play on Claude and ChatGPT only.

https://dev.plotspeaks.com/mcp

  • Vibe (formerly Le Chat) Free plan works

    Free plan works. We haven't tested voice play yet.

  • Perplexity Paid plans · untested

    Paid plans can add it by its address. We haven't played a story through it yet.

  • Grok Untested

    It can add a custom connector by address, but which plans and devices support it isn't documented. Untested.

  • Claude Code For writers · text

    Write and check your own story or game from the terminal: Claude Code can use every Plot Speaks tool, including write_story, review_story and submit_story. Play there is by text, not voice.

  • Meta AI No connectors yet

    Meta AI can't add connectors yet. Pasting a story may work, but we haven't tested it.

  • Anything else: paste the story. Open a story page and tap Copy the story.

Then say“Open Plot Speaks.”Or name a story: “Start The Last Toast with Plot Speaks.”

This page and every story page will then show an Open in Other assistants button instead. Remembered on this device only.

Full details on the Connect page